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If you’re playing via split-screen, the game also lets you choose whether to orient the screen vertically or horizontally, which is a nice little touch.
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It’s not as involved as the main campaign, by any stretch, but if you’ve got a friend that you’re able to link up with, it’s well worth playing. Valve went the extra mile here, too, introducing two unique characters specifically for co-op play with a completely fresh narrative to boot. Not only that, but Portal 2 also offers up a co-op mode that’s compatible with split-screen, local, and online multiplayer. Overall, having released as a standalone experience back in 2011, Portal 2 feels like a more complete package with a lot more weight behind its presentation. The game takes place hundreds of years after the first with the testing facility in total disrepair, making the task of traversing around the rooms much more complex but also introducing some truly beautiful visuals in the process. Simmons as Aperture's founder Cave Johnson, alongside the returning McLain. The narrative is also a lot more satisfying, introducing Stephen Merchant as the charming (and ever so slightly creepy) robot Wheatley, and J. The sequel, Portal 2, is pretty much more of the same, but it bulks the experience up considerably with new mechanics like the paint-like propulsion gel and laser guiding. Essentially, by jumping down towards a portal lying below you, the effect of gravity allows you to build momentum and fling yourself out of the other portal in whatever direction it's pointing, propelling yourself over gaps and reaching areas that would otherwise be impossible to get to. Not only that, but the game eventually makes use of movement and momentum to allow the player to accomplish absurd feats of traversal. By using the gun to shoot out two coloured portals - one mapped to each trigger -you’re able to effectively teleport yourself from one end of a room to another by walking through one or the other. These might simply require you to move from point A to point B, or you might need to trigger switches to open doorways, but the key factor is its use of the Aperture Science Handheld Portal Device, or simply the "portal gun".
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While the Switch has seen a number of games take inspiration from Valve’s classic, including Q.U.B.E 2, ChromaGun, and the criminally overlooked Superliminal, Portal is finally available to show the rest of the pack that it’s still the king of first-person puzzlers.įor the three of you who might not be in the know, Portal takes place within the Aperture Science test facility in which you need to progress through a series of chambers. Despite some criticisms aimed at its short length and limited narrative, the general consensus was that it stood as one of the most original, unique games ever created, and that’s still the case to this very day. The first Portal launched back in 2007 as part of a compilation known as The Orange Box. Is this the case for the Portal pair? Thankfully, not at all. Perhaps the frame rate takes a hit, or maybe the visuals aren’t up to scratch. Two of the best puzzle games of all time on the go, you say? Yes, please! Naturally, when certain games get ported to Nintendo’s hybrid system, there’s an accompanying fear that they might not run quite so well on what is effectively a handheld device. When it was announced that Portal and Portal 2 would be making their way to the Nintendo Switch as part of the Portal: Companion Collection, fans collectively choked on their cakes.
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